Storymoon
Brand identity, UX design, and iOS app design implementation for a digital personalized children's story platform.
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Brand identity, UX design, and iOS app design implementation for a digital personalized children's story platform.
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Design system evolution, D3.js data visualizations, and SwiftUI prototyping for an edtech platform.
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Mobile-first frontend for a web3 play-to-earn NFT trading card game, built with a distributed team across 10+ countries.
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UI frontend and iOS app foundation for a fintech investment platform backed by BICE bank.
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Modular design system for two banking platforms. Improved consistency, reduced handoff friction, and standardized asset workflows across ...
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I'm a UI Designer, Illustrator & Indie Game Developer who codes the things I design, from 1-bit Playdate games in Lua, SwiftUI tools and design systems.
Ten years across visual design, UI/UX and frontend, working with distributed teams from Santiago to Tokyo, Spain and the US. I tend to live where design meets engineering: prototyping in real code, simplifying handoff, and shipping interactions.
Lately that means building Dinopirates from Inner Space, a game universe spanning a hand-built Playdate title and a Unity roguelike, obsessing over how constraints make interactions better.